Brutal doom v21 beta test zandronum download

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On this first dev mini-diary, I'm documenting the performance improvements brought by bringing the hitbox system of VietDoom into it and replacing the old multi-box system, and also great improvements in the way the engine spawns particle effects and explosions.

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It might take years for the final version of v22 to come out, but even the first public beta builds will provide a far better experience over v21 Gold. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. The development of version 22 of Brutal Doom has started this month. I believe getting rid of side projects will help to ease my anxiety and help me to focus on Brutal Fate better. I decided to take a month out of Brutal Fate's development to work on a public beta of Brutal Doom v22 and finish Extermination Day. Hopefully this will stop people from making 'What's your opinion on Brutal Doom' threads. This is a thread where I will post news related to the mod, and may be used as a general thread for discussing Brutal Doom, any of it's forks, and talk about how to modify the mod to make your own fork.

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'Hello folks, have you heard of this little gameplay mod called Broodal Doom?'

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